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Case Study 3: Zootopia Mobile Application

I designed the Zootopia mobile application prototype in collaboration with two of my graduate school classmates. The assignment was to design either a phone application or website with interactions that allow users to carry out 2 tasks to completion. We first each sketched lo-fidelity prototypes, then combined our lo-fidelity prototypes and created mid fidelity wireframes. Two users gave initial feedback on the wireframes and based on that feedback, we built our high-fidelity prototype in Figma. We also got feedback on the high fidelity prototype and carried out walkthroughs to make sure users could complete the assigned tasks. The design evolved based off of feedback for having timed tickets and being able to add an experience after purchasing general admission tickets and before checking out. We also received feedback to simplify our background as it initially had more design elements.

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